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PostPosted: Wed Sep 06, 2006 8:41 pm 
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How do you make the games play full screen? I vaguely recall seeing how to do it somewhere, but my searching attempts have gotten me nowhere. TIA!

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PostPosted: Wed Sep 06, 2006 11:02 pm 
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Perhaps this is what your looking for:
http://www.mythtv.org/docs/mythtv-HOWTO-16.html#ss16.5


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PostPosted: Thu Sep 07, 2006 5:58 am 
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mythedoff wrote:
Perhaps this is what your looking for:
http://www.mythtv.org/docs/mythtv-HOWTO-16.html#ss16.5


I'll give it a shot an' see what happens.

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PostPosted: Thu Sep 07, 2006 7:41 pm 
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That didn't help. I'm lookin' for how to full screen the NES emu.

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PostPosted: Thu Sep 07, 2006 9:44 pm 
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Welp, I found out how to full screen the NES emu. Well, sorta. I set -fs 1 instead of the --fs 1 that the docs tell you, and it goes to fullscreen. However, the game stays the same size, leaving a black border around it. Any suggestions?

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PostPosted: Mon Sep 11, 2006 10:14 am 
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Sounds like the Video Resolution for the emulator itself is set higher than it should be. I will look into this after work since I will most-likely encounter the same issue when I set it up for fullscreen. When it comes to early generation console emulation the resolutions of the original output are quite small (320x240 ish) that when you full screen the original aspect is reserved. Say for example you screen resolution is 800x600 the only thing you are telling the emulator is to render the image on my fullscreen, since there is nothing telling the emu to render the image "scaled" to fullscreen. Once I mess around with configs I will post my results

I am thinking, just a guess here :) , that you sould be able to use the -fs # switch to control the image size.


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PostPosted: Mon Sep 11, 2006 1:07 pm 
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beilber wrote:
Sounds like the Video Resolution for the emulator itself is set higher than it should be. I will look into this after work since I will most-likely encounter the same issue when I set it up for fullscreen. When it comes to early generation console emulation the resolutions of the original output are quite small (320x240 ish) that when you full screen the original aspect is reserved. Say for example you screen resolution is 800x600 the only thing you are telling the emulator is to render the image on my fullscreen, since there is nothing telling the emu to render the image "scaled" to fullscreen. Once I mess around with configs I will post my results

I am thinking, just a guess here :) , that you sould be able to use the -fs # switch to control the image size.


When I tried from the term window, it was sayin' that the games were 512xsomethin'. And it gets the fullscreen at 640x480, but isn't scaling them. There's a -stretchx and -stretchy args, but they don't see to do anything. It says the require opengl support, but I don't know if I have that or how to check.

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