Author |
Message |
baishen78
|
Posted: Wed Sep 06, 2006 8:41 pm |
|
Joined: Sun Aug 27, 2006 2:31 pm
Posts: 287
|
How do you make the games play full screen? I vaguely recall seeing how to do it somewhere, but my searching attempts have gotten me nowhere. TIA!
_________________ KM R5E50; K8NGM2; A64-3800+; 1024MB PC3200; LG DVD-RW; Seagate 750GB; 6600 PCI-E; Onboard sound; Hauppauge PVR-150
|
|
Top |
|
 |
mythedoff
|
Posted: Wed Sep 06, 2006 11:02 pm |
|
Joined: Mon Jul 31, 2006 10:41 pm
Posts: 149
|
|
Top |
|
 |
baishen78
|
Posted: Thu Sep 07, 2006 5:58 am |
|
Joined: Sun Aug 27, 2006 2:31 pm
Posts: 287
|
mythedoff wrote:
I'll give it a shot an' see what happens.
_________________ KM R5E50; K8NGM2; A64-3800+; 1024MB PC3200; LG DVD-RW; Seagate 750GB; 6600 PCI-E; Onboard sound; Hauppauge PVR-150
|
|
Top |
|
 |
baishen78
|
Posted: Thu Sep 07, 2006 7:41 pm |
|
Joined: Sun Aug 27, 2006 2:31 pm
Posts: 287
|
That didn't help. I'm lookin' for how to full screen the NES emu.
_________________ KM R5E50; K8NGM2; A64-3800+; 1024MB PC3200; LG DVD-RW; Seagate 750GB; 6600 PCI-E; Onboard sound; Hauppauge PVR-150
|
|
Top |
|
 |
baishen78
|
Posted: Thu Sep 07, 2006 9:44 pm |
|
Joined: Sun Aug 27, 2006 2:31 pm
Posts: 287
|
Welp, I found out how to full screen the NES emu. Well, sorta. I set -fs 1 instead of the --fs 1 that the docs tell you, and it goes to fullscreen. However, the game stays the same size, leaving a black border around it. Any suggestions?
_________________ KM R5E50; K8NGM2; A64-3800+; 1024MB PC3200; LG DVD-RW; Seagate 750GB; 6600 PCI-E; Onboard sound; Hauppauge PVR-150
|
|
Top |
|
 |
beilber
|
Posted: Mon Sep 11, 2006 10:14 am |
|
Joined: Fri Aug 18, 2006 3:11 pm
Posts: 9
Location:
Wind Gap, PA
|
Sounds like the Video Resolution for the emulator itself is set higher than it should be. I will look into this after work since I will most-likely encounter the same issue when I set it up for fullscreen. When it comes to early generation console emulation the resolutions of the original output are quite small (320x240 ish) that when you full screen the original aspect is reserved. Say for example you screen resolution is 800x600 the only thing you are telling the emulator is to render the image on my fullscreen, since there is nothing telling the emu to render the image "scaled" to fullscreen. Once I mess around with configs I will post my results
I am thinking, just a guess here  , that you sould be able to use the -fs # switch to control the image size.
|
|
Top |
|
 |
baishen78
|
Posted: Mon Sep 11, 2006 1:07 pm |
|
Joined: Sun Aug 27, 2006 2:31 pm
Posts: 287
|
beilber wrote: Sounds like the Video Resolution for the emulator itself is set higher than it should be. I will look into this after work since I will most-likely encounter the same issue when I set it up for fullscreen. When it comes to early generation console emulation the resolutions of the original output are quite small (320x240 ish) that when you full screen the original aspect is reserved. Say for example you screen resolution is 800x600 the only thing you are telling the emulator is to render the image on my fullscreen, since there is nothing telling the emu to render the image "scaled" to fullscreen. Once I mess around with configs I will post my results I am thinking, just a guess here  , that you sould be able to use the -fs # switch to control the image size.
When I tried from the term window, it was sayin' that the games were 512xsomethin'. And it gets the fullscreen at 640x480, but isn't scaling them. There's a -stretchx and -stretchy args, but they don't see to do anything. It says the require opengl support, but I don't know if I have that or how to check.
_________________ KM R5E50; K8NGM2; A64-3800+; 1024MB PC3200; LG DVD-RW; Seagate 750GB; 6600 PCI-E; Onboard sound; Hauppauge PVR-150
|
|
Top |
|
 |