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 Post subject: XE in R5E50
PostPosted: Mon Jan 08, 2007 3:20 pm 
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Joined: Thu Feb 09, 2006 7:18 pm
Posts: 112
I was about to tryout the xe emulator that was added in R5D1 and couldn't seem to locate it. I looked in /usr/bin/ as well as /usr/games/ and didn't find any reference to it. Was it dropped when R5E50 was rebuilt from scratch?

Also, I noticed dgen in /usr/bin/. Is dgen now included for genesis emulation?

Thanks for the info.


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 Post subject:
PostPosted: Tue Jan 09, 2007 10:52 am 
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Joined: Mon Apr 24, 2006 8:30 am
Posts: 91
Location: Pittsburgh, PA
i can't find it either... i'm using dgens, but i'm curious about xe becuase it does more than genesis emulation. did this get eliminated from R5E50?

BTW... it's almost impossible to search the forums for "xe" because it's only 2 letters. thanks!


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 Post subject:
PostPosted: Thu Jan 11, 2007 5:28 pm 
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Joined: Thu Feb 09, 2006 7:18 pm
Posts: 112
So....... Does anyone know?


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 Post subject:
PostPosted: Sun Jan 28, 2007 6:25 pm 
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Joined: Sun Jun 25, 2006 8:25 pm
Posts: 3
Location: Seattle, WA
Hello,
I am also running R5D1, and I have gotten Xe to work (mostly). The binary is in /usr/local/bin/. You can setup the emulator through the main menu on the front end utilities/setup=>media settings=>game settings=>players. Select 'add new' and follow the instructions at http://www.mythtv.org/wiki/index.php/Co ... troduction.

There are two caveats: (1) if you are using joysticks of some kind (I use Logitech Dual Action USB controllers); after launching Xe you need to get to the menu (hit esc once), open edit=>settings=>options and set the joystick devices to /dev/jy0 (or 1 or 2 depending on how many are connected). You also have to set Xe to use the joysticks under File=>Inputs. (2) I haven't yet gotten Xe to open the game files from the Mythgame menu; I have to launch Xe through selecting some file in mythgame, get to the menu, and manually load the game.

Good luck,
Jeremiah


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 Post subject:
PostPosted: Sun Jan 28, 2007 8:43 pm 
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Joined: Thu Feb 09, 2006 7:18 pm
Posts: 112
Thanks for the info.

I just checked and in R5E50 xe is not in /usr/local/bin/, so I'm going to say that it was left out of the rebuild.


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 Post subject:
PostPosted: Sun Jan 28, 2007 10:23 pm 
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Joined: Sun Jun 25, 2006 8:25 pm
Posts: 3
Location: Seattle, WA
oops, didn't notice that you were using R5E50... sorry.


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 Post subject:
PostPosted: Mon Jan 29, 2007 10:30 am 
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Joined: Fri Sep 19, 2003 6:37 pm
Posts: 2659
Location: Whittier, Ca
Simple oversight, it will be in the next release. If you want now, apt-get install libgtk2-dev (if I remember correctly) and compile from source.


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 Post subject:
PostPosted: Mon Jan 29, 2007 3:04 pm 
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Joined: Thu Feb 09, 2006 7:18 pm
Posts: 112
Thanks for the information cecil


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